Suggesting a Log-Based Creativity Measurement for Online Programming Learning Environment
Lilach Gal, Arnon Hershkovitz, Andoni Eguiluz, Mariluz Guenaga, and Pablo Garaizar
Creativity has long been suggested as an important factor in learning. In this paper, we present a preliminary study of creativity in an online programming learning environment. We operationalize creativity using an existing scheme for scoring it, and then measure it automatically based on the system log files. We analyze the data in order to explore the associations between creativity and personal/contextual variables. Creativity is associated with contextual variables and is not associated with personal variables. Directions for continuing this research are discussed.